Despite apparently having a "face the size of New York", when you actually fight him he's only about three times as tall as Wex himself, and is basically all face. Gameplay and Story Segregation: Big time with the description of Karn in the manual and on the box.Free-Fall Fight: Outpost Anom and Balor combined with Bottomless Pits.This includes gumming up grinders, putting out fires, making pathways over spikes, or riding up to a higher platform. Cruelty Is the Only Option: Often a puzzle or obstacle can only be overcome by jamming enemies into it in some fashion.Conveniently, he finds a new one at the end of nearly every stage. Almost every level begins with Wex walking away from the smoking, sparking wreckage of a hoverbike. Bubblegloop Swamp: Quagmire Run and Drench.He seeks revenge on Karn for this, and the destruction of his kingdom. While away from the castle, Karn's bio-engineers captured him, turning him into a hulking beast with amazing strength and speed. Baleful Polymorph: Volstagg, the team's strongman, was once a prince, heir to a kingdom on his home planet.But as useful as he is in the stage he's found in, he's still in that suit. And I Must Scream: Nitro is allergic to literally everything, and even when he's inside his protective suit, his allergies can still manifest themselves in an explosive sneeze.All There in the Manual: The manual goes into detail about the characters and their motivations, and better describes the plot.After the End: Craterscape is the remains of a huge city Karn conquered and destroyed, and there are no signs of life there other than his minions.Action Bomb: Nitro is a strange example in that he only causes explosions, and doesn't exactly explode himself.This allows you to move them around, but most importantly, smash them against the floor, drag them along the ground, toss them off cliffs, put them inside death machines, decapitate them, lop them in half, jam them into moving fans, shove them into huge grinders, get them caught in gears, impale them on spikes, shove them inside death machines.īasically, the game lives on Video Game Cruelty Potential, and revels in it. The most unique feature of the RIG, and the game in general, is its ability to pick up enemies. With it, Wex can pick up and move objects, activate certain machinery, swing from it like a rope, and fire missiles and grenades, provided he's picked some up. ![]() Led by Wex Major, user of the "RIG" and "Great Champion", they fight against the tyranny of Karn and his minions.Īt its core, Wild 9 is about a guy named Wex with a rather unspecified weapon called the "RIG", an arm-mounted tractor beam-like electric lasso thingy and is the only one capable of using it. The only ones left to oppose him are the Wild 9, a group of orphaned, teenage mutants, all with their own special abilities and talents. The game is set in the distant future, and the evil Karn has taken over the Andromeda Galaxy. Possibly due to it being released in 1998, alongside a slew of big games, it was sadly overlooked and passed off by most reviewers as mediocre. ![]() Their idea was to make a game similar to Earthworm Jim, which they mostly succeeded with on the gameplay and atmosphere, but obviously did not when it came to popularity. ![]() Wild 9 is a 2❝ action platformer developed by Shiny Entertainment for the original PlayStation. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace.
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